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A basic strategy of balancing your time and money with your number and type of units will make this mode go smoother, but overall it's not too difficult. As you progress through the waves, the enemies that spawn will become more and more diverse, introducing the harder towers at the higher waves. Enemies do not despawn between waves so you can get overrun if you don't stay on top of killing a majority of the enemies each wave.
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In order to win, you need to finish 10 waves of enemies and a generator, with each wave giving you 5 minutes to destroy the generator and activate the next wave. While the unlocked modes don't need to be done in any order, this mode is unlocked about halfway through the campaign so it can be completed first.
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As you progress through the campaign you will unlock the other game modes necessary for the other achievements, as well as get a good portion of the tower kills for Avenger. Each of the campaign levels is relatively short and not too difficult aside from a few missions near the end of the campaign. The premise of the campaign is basically the reverse of any traditional tower defense game, where you play the attackers invading and destroying the towers. The first thing you need to get out of the way (since it's all you can play at the moment), is at least the first section of the campaign. Does difficulty affect achievements?: No Do cheat codes disable achievements?: No Cheats Number of missable achievements: None (Stage can be replayed ) Minimum number of playthroughs needed: 1 Approximate amount of time to 200 : 10 - 15 hours
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