

She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body. Hence why signature spells from Vanilla to Wrath were deep down the tree. Path of Exile: Scourge Livestream (October 2021) Watch on Fill the Blood Crucible A mysterious figure appears out of nowhere, trying to escape from something you can’t see.

Or if they happen to be powerfull without supporting talents now you'd have too many tools, which is imbalanced. Craft of Exile is a crafting simulator for Path of Exile designed to compute the probabilities of obtaining specific results through different methods. In that paradigm, if spells core to the spec were early in the tree, you could have a build where you take the main spells of Frost, Unholy and Blood, and don't have enough point to dig deep and make any of these spells actually powerfull.
PATH OF EXILE SCOURGE PATCH
In the classic game, before patch 4.0, you pick talents in the trees, and the tree where you have the most talents ends up being you Spec, based on what spells you want to focus on. So you'll want the tools of that spec as early as possible. They're reversed to what you might expect from the modern game, and it makes sense if you take the time to understand why.

Talent should be in the first row.You have to understand the mindset of the old talent trees. The arrow and pods deal physical damage converted to chaos damage. The pods explode to fire thorn arrows around them. Channelling the skill charges up an arrow that creates spore pods as the arrow travels when released. All guides I read today say Scourge Strike should be part of the rotation Scourge Arrow is a channelling bow attack skill.
