

The PC version uses a superior Depth of Field technology (via scattering) than the console versions. The Depth of Field is the blur effect seen on out of focus objects. Recommended for most users is High, while enthusiasts should aim for Extra High. However, there is a larger gap between the High and Extra High settings. AO is a GPU intensive feature, and most modern cards can easily handle the effect. The SSAO model is available in Phantom Pain.

#Phantom dust pc settings windows#
OS: Windows 7×64, Windows 8×64 (64-bit OS Required).System Requirementsīefore jumping into the settings and their adjustments, it is important to assess in which category your PC falls as far as system requirements are concerned. This guide will go through all those options, explaining them in detail, recommending settings, and also highlighting those specific visual effects that have the largest impact on performance and quality. The additional features attempt to push your rig to the limit, but as with almost all PC games, The Phantom Pain offers plenty of in-game options that are sufficient enough to tweak performance and visual quality of the game. Metal Gear Solid V: The Phantom Inspired Tee: Buy Here! MGSV: The Phantom Pain PC Tweaks With its powerful Fox Engine, the game is allowed ample freedom on the PC platform as compared to its console counterparts, and despite being a port, it is more or less brilliantly optimized. There is absolutely no doubt about the fact that Kojima’s Metal Gear Solid V: The Phantom Pain would look best once you have tweaked it to suit your machine. Metal Gear Solid V: The Phantom PC Tweaks guide to help you improve graphics and performance of the game.
